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Unity - Scripting API: SystemInfo.supportsStoreAndResolveAction

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public static bool supportsStoreAndResolveAction;

Use this property to check if RenderBufferStoreAction.StoreAndResolve results in GPU storing the multisampled render target content.

If false, the RenderBufferStoreAction.StoreAndResolve store actions fall back to RenderBufferStoreAction.Resolve.

Use this property to ensure that any multisampled render target content is stored and can be loaded correctly by any following RenderBufferLoadAction.Load load action.


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