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Unity - Scripting API: Sprites.SpriteUtility.GetSpriteTexture

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Declaration

public static

Texture2D GetSpriteTexture

(

Sprite sprite

, bool

getAtlasData

);

Parameters Parameter Description getAtlasData If Sprite is packed, it is possible to access data as if it was on the atlas texture. Description

Returns the generated Sprite texture. If Sprite is packed, it is possible to query for both source and atlas textures.

Note that the sprite atlas cache must be up to date for this API to return valid data.


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