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Unity - Scripting API: SpriteRenderer

SpriteRenderer

class in UnityEngine

/

Inherits from:Renderer

/

Implemented in:UnityEngine.CoreModule

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Description

A component that renders a Sprite.

If a GameObject has a SpriteRenderer component, the component renders the assigned Sprite asset on the screen using the position, rotation and scale from the Transform component.

You can use this to draw characters, items, backgrounds, and other visual elements in a 2D game.

Additional resources: Sprite, Transform, SpriteShapeRenderer, SpriteMask, SpriteAtlas.

using UnityEngine;

// This example script demonstrates how to change the sprite and the sprite color, and flip the sprite horizontally and vertically. // Attach this script to a GameObject with a SpriteRenderer component and assign a Sprite to the Sprite field in the Inspector. public class Example : MonoBehaviour { public Sprite sprite;

private SpriteRenderer m_spriteRenderer;

private void Awake() { // Fetch the SpriteRenderer from the GameObject m_spriteRenderer = GetComponent<SpriteRenderer>(); }

private void Start() { // Change the sprite to the one in the sprite field m_spriteRenderer.sprite = sprite; // Change the color of the sprite to red m_spriteRenderer.color = Color.red; // Flip the sprite horizontally m_spriteRenderer.flipX = true; // Flip the sprite vertically m_spriteRenderer.flipY = true; } }

Properties Property Description adaptiveModeThreshold The current threshold for Sprite Renderer tiling. color Rendering color for the Sprite graphic. drawMode The current draw mode of the Sprite Renderer. flipX Flips the sprite on the X axis. flipY Flips the sprite on the Y axis. maskInteraction Specifies how the sprite interacts with the masks. size Property to set or get the size to render when the SpriteRenderer.drawMode is set to SpriteDrawMode.Sliced or SpriteDrawMode.Tiled. sprite The Sprite to render. spriteSortPoint Determines the position of the Sprite used for sorting the SpriteRenderer. tileMode The current tile mode of the Sprite Renderer. Public Methods Method Description RegisterSpriteChangeCallback Registers a callback to receive a notification when the SpriteRenderer's Sprite reference changes. UnregisterSpriteChangeCallback Removes a callback (that receives a notification when the Sprite reference changes) that was previously registered to a SpriteRenderer. Inherited Members Public Methods Method Description BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children. CompareTag Checks the GameObject's tag against the defined tag. GetComponent Gets a reference to a component of type T on the same GameObject as the component specified. GetComponentInChildren Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. GetComponentIndex Gets the index of the component on its parent GameObject. GetComponentInParent Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. GetComponents Gets references to all components of type T on the same GameObject as the component specified. GetComponentsInChildren Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. GetComponentsInParent Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. SendMessage Calls the method named methodName on every MonoBehaviour in this game object. SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. TryGetComponent Gets the component of the specified type, if it exists. GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. GetClosestReflectionProbes Returns an array of closest reflection probes with weights, weight shows how much influence the probe has on the renderer, this value is also used when blending between reflection probes occur. GetMaterials Returns all the instantiated materials of this object. GetPropertyBlock Get per-Renderer or per-Material property block. GetSharedMaterials Returns all the shared materials of this object. HasPropertyBlock Returns true if the Renderer has a material property block attached via SetPropertyBlock. ResetBounds Reset custom world space bounds. ResetLocalBounds Reset custom local space bounds. SetMaterials Assigns the shared materials of this renderer using the list of materials provided. SetPropertyBlock Lets you set or clear per-renderer or per-material parameter overrides. SetSharedMaterials Assigns the shared materials of this renderer using the list of materials provided. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object. Messages Message Description OnBecameInvisible OnBecameInvisible is called when the object is no longer visible by any camera. OnBecameVisible OnBecameVisible is called when the object became visible by any camera.

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