struct in UnityEngine
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Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionIdentifies a specific variant of a shader.
In Unity, many shaders internally have multiple "variants", to account for different light modes, lightmaps, shadows and so on. These variants are indentified by a shader pass type, and a set of shader keywords. See ShaderVariantCollection.
Note that creating a ShaderVariant will throw an ArgumentException if shader is null, pass type does not exist or variant with the passed keywords is not found.
Properties Property Description keywords Array of shader keywords to use in this variant. passType Pass type to use in this variant. shader Shader to use in this variant.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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