class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.FilterAttribute
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Close Your name Your email Suggestion* DescriptionInclude only the specified shader keywords in the build if the data field doesn't match the condition.
If the data field under SelectIf
doesn't match the value of condition
, Unity includes only keywordNames
in any multi_compile
keyword set.
using UnityEditor.ShaderKeywordFilter;[SelectIfNot(false, keywordNames: "FeatureA")] bool forceFeatureA;
Additional resources: FilterAttribute.
Constructors Constructor Description SelectIfNotAttribute Include only the specified shader keywords in the build if the data field doesn't match the condition. Inherited MembersRetroSearch is an open source project built by @garambo | Open a GitHub Issue
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