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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/ShaderKeywordFilter.RemoveOrSelectAttribute.html below:

Unity - Scripting API: RemoveOrSelectAttribute

RemoveOrSelectAttribute

class in UnityEditor.ShaderKeywordFilter

/

Inherits from:ShaderKeywordFilter.FilterAttribute

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Description

Either remove or include the specified shader keywords in the build, depending on the data field underneath.

Unity does the following in all multi_compile keyword sets:

using UnityEditor.ShaderKeywordFilter;

[RemoveOrSelect(false, keywordNames: "FeatureA")] bool hasFeatureA;

Additional resources: FilterAttribute.

Constructors Constructor Description RemoveOrSelectAttribute Either remove or include the specified shader keywords in the build, depending on the data field underneath.

Inherited Members


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