class in UnityEditor.ShaderKeywordFilter
/
Inherits from:ShaderKeywordFilter.FilterAttribute
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Close Your name Your email Suggestion* DescriptionRemove the specified shader keywords from the build if the data field matches the condition.
If the data field under RemoveIf
matches the value of condition
, Unity removes keywordNames
in any multi_compile
keyword set.
using UnityEditor.ShaderKeywordFilter;[RemoveIf(false, keywordNames: "FeatureA")] bool enableFeatureA;
Additional resources: FilterAttribute.
Constructors Constructor Description RemoveIfAttribute Remove the specified shader keywords from the build if the data field matches the condition. Inherited MembersRetroSearch is an open source project built by @garambo | Open a GitHub Issue
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