A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/ShaderKeywordFilter.RemoveIfAttribute.html below:

Unity - Scripting API: RemoveIfAttribute

RemoveIfAttribute

class in UnityEditor.ShaderKeywordFilter

/

Inherits from:ShaderKeywordFilter.FilterAttribute

Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Description

Remove the specified shader keywords from the build if the data field matches the condition.

If the data field under RemoveIf matches the value of condition, Unity removes keywordNames in any multi_compile keyword set.

using UnityEditor.ShaderKeywordFilter;

[RemoveIf(false, keywordNames: "FeatureA")] bool enableFeatureA;

Additional resources: FilterAttribute.

Constructors Constructor Description RemoveIfAttribute Remove the specified shader keywords from the build if the data field matches the condition.

Inherited Members


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4