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Close Your name Your email Suggestion* Switch to Manual Declarationpublic static void
SetGlobalVector(string
name,
Vector4 value);
Declarationpublic static void
SetGlobalVector(int
nameID,
Vector4 value);
Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property. DescriptionSets a global vector property for all shaders.
Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties
block).
Usually this is used if you have a set of custom shaders that all use the same "global" vector (for example, wind direction). Then you can set the global property from script and don't have to setup the same vector in all materials.
Additional resources: SetGlobalFloat, SetGlobalColor, SetGlobalTexture; Material class, ShaderLab documentation.
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