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Close Your name Your email Suggestion* Switch to ManualDeclarationpublic static void SetGlobalMatrixArray(string name, Matrix4x4[] values);
Declarationpublic static void SetGlobalMatrixArray(int nameID, Matrix4x4[] values);
Declarationpublic static void SetGlobalMatrixArray(string name, List<Matrix4x4> values);
Declarationpublic static void SetGlobalMatrixArray(int nameID, List<Matrix4x4> values); Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property. Description
Sets a global matrix array property for all shaders.
Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties
block).
Additional resources: SetGlobalMatrix.
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