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Close Your name Your email Suggestion* Switch to Manual Declarationpublic static void
SetGlobalMatrix(string
name,
Matrix4x4 value);
Declarationpublic static void
SetGlobalMatrix(int
nameID,
Matrix4x4 value);
Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property. DescriptionSets a global matrix property for all shaders.
Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties
block).
Additional resources: SetGlobalColor, SetGlobalFloat; Material class, ShaderLab documentation.
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