Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* Switch to Manual Declarationpublic static void
SetGlobalColor(string
name,
Color value);
Declarationpublic static void
SetGlobalColor(int
nameID,
Color value);
Parameters Parameter Description nameID The name ID of the property retrieved by Shader.PropertyToID. name The name of the property. DescriptionSets a global color property for all shaders.
Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties
block).
Usually this is used if you have a set of custom shaders that all use the same "global" color (for example, color of the sun). Then you can set the global property from script and don't have to setup the same color in all materials.
Note that unlike Material.SetColor, this function doesn't do color space conversion. It is just an alias to SetGlobalVector.
Additional resources: SetGlobalFloat, SetGlobalVector, SetGlobalTexture; Material class, ShaderLab documentation.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4