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Unity - Scripting API: Shader.maximumChunksOverride

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public static int maximumChunksOverride;

Description

Sets the limit on the number of shader variant chunks Unity loads and keeps in memory.

You can use maximumChunksOverride to limit the amount of memory Unity uses for shader variants. You can use the following values:

The value only has an effect on shaders Unity has not yet loaded. If you change the value, Unity does not reload shaders in memory.

Additional resources: PlayerSettings.SetDefaultShaderChunkCount.


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