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Unity - Scripting API: Screen.SetResolution

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Declarationpublic static void SetResolution(int width, int height, bool fullscreen);

Declaration

public static void

SetResolution

(int

width

, int

height

,

FullScreenMode fullscreenMode

);

Declaration

public static void

SetResolution

(int

width

, int

height

,

FullScreenMode fullscreenMode

,

RefreshRate preferredRefreshRate

);

Description

Switches the screen resolution.

A width by height resolution is used. If no matching resolution is supported, the closest one is used.

If preferredRefreshRate is 0 (default) Unity switches to the highest refresh rate that the monitor supports.


If preferredRefreshRate is not 0 Unity uses it if the monitor supports it, otherwise it chooses the highest supported one. Changing refresh rate is only supported when using exclusive full-screen mode.

Android:

To set a specific full-screen mode on a desktop platform, use the method overload that accepts the FullScreenMode parameter. Exclusive full-screen mode is only supported on Windows standalone player.

If you use multi-display, you can only use Screen.SetResolution to set the resolution of the primary screen.

A resolution switch does not happen immediately; it happens when the current frame is finished.

Another example:

Another example:

Additional resources: resolutions property.


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