struct in UnityEngine.SceneManagement
/
Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionThe runtime data structure for a scene.
This object can be used to query information about a scene, and as an input to various scene manipulation functions in SceneManager and EditorSceneManager.
The following script prints some information about the currently loaded scene, creates and switches to a new scene, then prints the same information for the new scene. To use the script, attach it to a GameObject and run the project.
Additional resources: SceneAsset.
Properties Property Description buildIndex Return the index of the Scene in the Build Settings. handle A unique identifier for a loaded scene. isDirty Returns true if the Scene is modified. isLoaded IsLoaded is set to true after loading has completed and objects have been enabled. isSubScene Whether this scene is a subscene. name Returns the name of the Scene that is currently active in the game or app. path Returns the relative path of the Scene. For example: "Assets/MyScenes/MyScene.unity". rootCount The number of root transforms of this Scene. Public Methods Method Description GetRootGameObjects Returns all the root game objects in the Scene. IsValid Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid. Operators Operator Description operator != Returns true if the Scenes are different. operator == Returns true if the Scenes are equal.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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