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Forces a rigidbody to wake up.
For more information about Rigidbody sleeping, refer to the Rigidbody overview.
using UnityEngine;public class ExampleScript : MonoBehaviour { private float fallTime; private Rigidbody rbGO; private bool sleeping;
void Start() { rbGO = gameObject.AddComponent<Rigidbody>(); rbGO.mass = 10.0f; Physics.gravity = new Vector3(0, -2.0f, 0); sleeping = false; fallTime = 0.0f; }
void Update() { if (fallTime > 1.0f) { if (sleeping) { rbGO.WakeUp(); Debug.Log("wakeup"); } else { rbGO.Sleep(); Debug.Log("sleep"); }
sleeping = !sleeping;
fallTime = 0.0f; }
fallTime += Time.deltaTime; } }
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