A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rigidbody.ResetInertiaTensor.html below:

Unity - Scripting API: Rigidbody.ResetInertiaTensor

Rigidbody.ResetInertiaTensor Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Switch to Manual

Declarationpublic void ResetInertiaTensor();

Description

Reset the inertia tensor value and rotation.

Computes the inertia tensor, and the inertia tensor rotation from the colliders attached to this rigidbody and stores it. After calling this function, the inertia tensor and tensor rotation will be updated automatically after any modification of the rigidbody.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4