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Unity - Scripting API: Rigidbody.PublishTransform

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Declarationpublic void PublishTransform();

This is more efficient than setting Transform.position and Transform.rotation manually.

Note: This method doesn't update the child Transforms. It should be called from the topmost Transform, down the hierarchy.

Simulate a PhysicsScene with a Rigidbody and use PublishTransform to read the information from the physics system to the Transform component.


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