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Unity - Scripting API: Rigidbody.GetAccumulatedForce

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Switch to Manual Declaration

public

Vector3 GetAccumulatedForce

(float

step

= Time.fixedDeltaTime);

Parameters Parameter Description step The timestep of the next physics simulation. Description

Returns the force that the Rigidbody has accumulated before the simulation step.

The accumulated force is reset during each physics simulation step.

In this example, the Rigidbody doesn't move.


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