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Unity - Scripting API: Rigidbody.solverVelocityIterations

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public int solverVelocityIterations;

Increasing this value will result in higher accuracy of the resulting exit velocity after a Rigidbody bounce. If you are experiencing issues with jointed Rigidbodies or Ragdolls moving too much after collisions you can try to increase this value.

Additional resources: Rigidbody.solverIterations.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverVelocityIterations = 30; } }


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