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Close Your name Your email Suggestion* Switch to Manualpublic int solverVelocityIterations;
Increasing this value will result in higher accuracy of the resulting exit velocity after a Rigidbody bounce. If you are experiencing issues with jointed Rigidbodies or Ragdolls moving too much after collisions you can try to increase this value.
Additional resources: Rigidbody.solverIterations.
using UnityEngine; using System.Collections;public class ExampleClass : MonoBehaviour { void Start() { Rigidbody rb = GetComponent<Rigidbody>(); rb.solverVelocityIterations = 30; } }
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