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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.SupportedRenderingFeatures.html below:

Unity - Scripting API: SupportedRenderingFeatures

ambientProbeBaking Determines if this renderer supports ambient probe baking. defaultMixedLightingModes This is the fallback mode if the mode the user had previously selected is no longer available. See SupportedRenderingFeatures.mixedLightingModes. defaultReflectionProbeBaking Specifies whether this renderer bakes a default Reflection Probe. editableMaterialRenderQueue Determines whether the Scriptable Render Pipeline will override the default Material’s Render Queue settings and, if true, hides the Render Queue property in the Inspector. enlighten Determines if Enlighten Realtime Global Illumination lightmapper is supported by the currently selected pipeline. If it is not supported, Enlighten-specific settings do not appear in the Editor, which then defaults to the CPU Lightmapper. lightmapBakeTypes What baking types are supported. The unsupported ones will be hidden from the UI. See LightmapBakeType. lightmapsModes Specifies what modes are supported. Has to be at least one. See LightmapsMode. lightProbeProxyVolumes Are light probe proxy volumes supported? mixedLightingModes Specifies what LightmapMixedBakeModes that are supported. Please define a SupportedRenderingFeatures.defaultMixedLightingModes in case multiple modes are supported. motionVectors Are motion vectors supported? overridesEnableLODCrossFade Specifies whether the renderer overrides the Enable LOD Cross Fade settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for Enable LOD Cross Fade settings. overridesEnvironmentLighting Determines if the renderer will override the Environment Lighting and will no longer need the built-in UI for it. overridesFog Determines if the renderer will override the fog settings in the Lighting Panel and will no longer need the built-in UI for it. overridesLightProbeSystem Determines if the renderer will override the light probe system with a different one. overridesLightProbeSystemWarningMessage The message to display in the LightProbeGroup editor if the light probe system is overridden by the renderer. overridesLODBias Specifies whether the renderer overrides the LOD bias settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for LOD bias settings. overridesMaximumLODLevel Specifies whether the renderer overrides the maximum LOD level settings in the Quality Settings Panel. If It does, the renderer does not need the built-in UI for maximum LOD level settings. overridesOtherLightingSettings Determines if the renderer will override halo and flare settings in the Lighting Panel and will no longer need the built-in UI for it. overridesRealtimeReflectionProbes Specifies whether the render pipeline overrides the real-time Reflection Probes settings in the Quality settings. If It does, the render pipeline does not need the built-in UI for real-time Reflection Probes settings. overridesShadowmask Specifies whether the render pipeline overrides the Shadowmask settings in the Quality settings. particleSystemInstancing Determines if the renderer supports Particle System GPU instancing. receiveShadows Can renderers support receiving shadows? reflectionProbeModes Flags for supported reflection probes. reflectionProbes Are reflection probes supported? reflectionProbesBlendDistance If this property is true, the blend distance field in the Reflection Probe Inspector window is editable. rendererPriority Determines if the renderer supports renderer priority sorting. rendererProbes Determines whether the Renderer supports probe lighting. rendersUIOverlay Determines whether the function to render UI overlays is called by SRP and not by the engine. skyOcclusion If True, the renderer supports sky occlusion in Probe Volumes. supportsClouds If True, the renderer supports cloud layers or volumetric clouds. supportsHDR If True, the renderer supports HDR display output.

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