class in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionEncapsulate the informations and capabilities related to variable rate shading.
Additional resources: Variable Rate Shading.
Static Properties Property Description availableFragmentSizes Get the supported shading rate fragment sizes by the current platform. graphicsFormat Get the shading rate graphics format used by the current platform. imageTileSize Get the shading rate image tile size used by the current platform. supportsPerDrawCall Returns true if variable fragment shading rates per draw call are supported by the current graphics card for variable rate shading. Note that this feature is not currently supported in Unity. Additional resources: SystemInfo.supportsVariableRateShading. supportsPerImageTile Returns true if image-based fragment shading rates are supported by the current graphics card for variable rate shading. Additional resources: SystemInfo.supportsVariableRateShading, CommandBuffer.SetShadingRateImage. Static Methods Method Description QueryNativeValue Get the native graphics API value for ShadingRateFragmentSize.Warning: This method is experimental on the Xbox Series X|S platform.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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