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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.ResourcePathsBaseAttribute.html below:

Unity - Scripting API: ResourcePathsBaseAttribute

ResourcePathsBaseAttribute

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

This abstract attribute is used to describe what path to the asset should be used.

This is used in class implementing IRenderPipelineResources. It only keep given data in its constructor in Editor context. At runtime, no memory is used.

Properties Property Description isField Disambiguish array of 1 element and fields. As we don't store it at runtime, you cannot rely on this property for runtime operation. location The lookup method. As we don't store it at runtime, you cannot rely on this property for runtime operation. paths Search paths. As we don't store it at runtime, you cannot rely on this property for runtime operation.

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