A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.ResourcePathsAttribute.html below:

Unity - Scripting API: ResourcePathsAttribute

ResourcePathsAttribute

class in UnityEngine.Rendering

/

Inherits from:Rendering.ResourcePathsBaseAttribute

/

Implemented in:UnityEngine.CoreModule

Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Description

Attribute specifying information about the paths where these resources are located.

This is only used in the editor and doesn't have any effect at runtime. See IRenderPipelineResources for usage.

Constructors Constructor Description ResourcePathsAttribute Creates a new ResourcePathsAttribute for an array's elements by specifying each resource. Defaults to Project resource path location. Inherited Members Properties Property Description isField Disambiguish array of 1 element and fields. As we don't store it at runtime, you cannot rely on this property for runtime operation. location The lookup method. As we don't store it at runtime, you cannot rely on this property for runtime operation. paths Search paths. As we don't store it at runtime, you cannot rely on this property for runtime operation.

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4