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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.RenderPipelineManager.html below:

Unity - Scripting API: RenderPipelineManager

RenderPipelineManager

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Render Pipeline manager.

Events Event Description activeRenderPipelineAssetChanged Delegate that you can use to invoke custom code when the current RenderPipelineAsset between frames has changed. activeRenderPipelineCreated Delegate that you can use to invoke custom code right after RenderPipelineManager.currentPipeline is created. activeRenderPipelineDisposed Delegate that you can use to invoke custom code right before RenderPipelineManager.currentPipeline is disposed. activeRenderPipelineTypeChanged Delegate that you can use to invoke custom code when Unity changes the active render pipeline, and the new RenderPipeline has a different type to the old one. beginCameraRendering Delegate that you can use to invoke custom code before Unity renders an individual Camera. beginContextRendering Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. beginFrameRendering Delegate that you can use to invoke custom code at the start of RenderPipeline.Render. endCameraRendering Delegate that you can use to invoke custom code after Unity renders an individual Camera. endContextRendering Delegate that you can use to invoke custom code at the end of RenderPipeline.Render. endFrameRendering Delegate that you can use to invoke custom code at the end of RenderPipeline.Render.

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