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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.RenderPipelineGlobalSettings.html below:

Unity - Scripting API: RenderPipelineGlobalSettings

RenderPipelineGlobalSettings

class in UnityEngine.Rendering

/

Inherits from:ScriptableObject

/

Implemented in:UnityEngine.CoreModule

Implements interfaces:ISerializationCallbackReceiver

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A single RenderPipelineGlobalSettings instance can be registered to the GraphicsSettings via GraphicsSettings.RegisterRenderPipelineSettings. We recommend to use this ScriptableObject to save RenderPipeline settings you would find in the GraphicsSettings.

Properties Property Description settingsList Exposes a List<IRenderPipelineGraphicsSettings> that this RenderPipelineGlobalSettings instance is managing. Public Methods Method Description Initialize Editor-only function that initializes the RenderPipelineGlobalSettings. Protected Methods Method Description Add Adds a IRenderPipelineGraphicsSettings interface to this instance of the RenderPipelineGlobalSettings asset. Contains If the given ISRPGraphicsSetting type is present in this RenderPipelineGlobalSettings instance. GetSettingsImplementingInterface Get all settings for the currently active pipeline that implement TSettingsInterfaceType. Remove Removes a IRenderPipelineGraphicsSettings interface from this instance of the RenderPipelineGlobalSettings asset. TryGet Looks for a IRenderPipelineGraphicsSettings interface in this instance of the RenderPipelineGlobalSettings asset and returns true if it's found. TryGetFirstSettingsImplementingInterface Try to get the first settings that implements TSettingsInterfaceType. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. CreateInstance Creates an instance of a scriptable object. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object. Messages Message Description Awake Called when an instance of ScriptableObject is created. OnDestroy This function is called when the scriptable object will be destroyed. OnDisable This function is called when the scriptable object goes out of scope. OnEnable This function is called when the object is loaded. OnValidate Editor-only function that Unity calls when the script is loaded or a value changes in the Inspector. Reset Reset to default values.

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