class in UnityEngine.Rendering
/
Inherits from:ScriptableObject
/
Implemented in:UnityEngine.CoreModule
Suggest a change Success!Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion* DescriptionAn asset that produces a specific IRenderPipeline.
Default implementation of IRenderPipelineAsset. This manages the lifecylces of inherited types, as well as ensures that created IRenderPipeline's are invalidated when the asset is changed.
Additional resources: IRenderPipelineAsset.
Protected Methods Method Description CreatePipeline Create a IRenderPipeline specific to this asset. EnsureGlobalSettings Ensures Global Settings are ready and registered into GraphicsSettings. OnDisable Default implementation of OnDisable for RenderPipelineAsset. See ScriptableObject.OnDisable OnValidate Default implementation of OnValidate for RenderPipelineAsset. See MonoBehaviour.OnValidate Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. CreateInstance Creates an instance of a scriptable object. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object. Messages Message Description Awake Called when an instance of ScriptableObject is created. OnDestroy This function is called when the scriptable object will be destroyed. OnEnable This function is called when the object is loaded. Reset Reset to default values.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4