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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.RenderPipeline.html below:

Unity - Scripting API: RenderPipeline

RenderPipeline

class in UnityEngine.Rendering

/

Implemented in:UnityEngine.CoreModule

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Description

Defines a series of commands and settings that describes how Unity renders a frame.

Properties Property Description disposed Returns true when the RenderPipeline is invalid or destroyed. Protected Methods Method Description IsPreviewSupported Allow to specify if a camera can be previewed or not. IsRenderRequestSupported Implement this method in a custom Scriptable Render Pipeline (SRP) to specify if a particular combination of camera and render request is supported. ProcessRenderRequests Implement this method in a custom Scriptable Render Pipeline (SRP) to execute render requests submitted using RenderPipeline.SubmitRenderRequest. Render Entry point method that defines custom rendering for this RenderPipeline. Static Methods Method Description BeginCameraRendering Calls the RenderPipelineManager.beginCameraRendering delegate. BeginContextRendering Calls the RenderPipelineManager.beginContextRendering and RenderPipelineManager.beginFrameRendering delegates. EndCameraRendering Calls the RenderPipelineManager.endCameraRendering delegate. EndContextRendering Calls the RenderPipelineManager.endContextRendering and RenderPipelineManager.endFrameRendering delegates. SubmitRenderRequest Submits a render request to a camera using the render pipeline, outside of the Unity render loop. SupportsRenderRequest Checks if the render pipeline supports the RequestData type with the camera.

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