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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.RayTracingShader.html below:

Unity - Scripting API: RayTracingShader

RayTracingShader

class in UnityEngine.Rendering

/

Inherits from:Object

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Implemented in:UnityEngine.CoreModule

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Description

A shader for GPU ray tracing.

This shader should contain at least a raygeneration shader.

Properties Property Description maxRecursionDepth The maximum number of ray bounces this shader can trace (Read Only). Public Methods Method Description Dispatch Dispatches this RayTracingShader. DispatchIndirect Dispatches this RayTracingShader. SetAccelerationStructure Sets the value for RayTracingAccelerationStructure property of this RayTracingShader. SetBool Sets the value of a boolean uniform. SetBuffer Binds an input or output compute buffer. SetConstantBuffer Binds a constant buffer created through a ComputeBuffer or a GraphicsBuffer. SetFloat Sets the value of a float uniform. SetFloats Sets the values for a float array uniform. SetInt Sets the value of a int uniform. SetInts Sets the values for a int array uniform. SetMatrix Sets the value of a matrix uniform. SetMatrixArray Sets a matrix array uniform. SetShaderPass Selects which Shader Pass to use when executing ray/geometry intersection shaders. SetTexture Binds a texture resource. This can be a input or an output texture (UAV). SetTextureFromGlobal Binds a global texture to a RayTracingShader. SetVector Sets the value for a vector uniform. SetVectorArray Sets a vector array uniform. Inherited Members Properties Property Description hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object.

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