Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
Close Submission failedFor some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Close Your name Your email Suggestion*Declarationpublic void SetVectorArray(int nameID, Vector4[] values);
Declarationpublic void SetVectorArray(string name, Vector4[] values); Parameters Parameter Description name The name of the property being set. nameID The ID of the property as given by Shader.PropertyToID. values The array of vectors to set. Description
Sets a vector array uniform.
Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.) call the Shader.SetGlobalVectorArray instead.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4