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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.RayTracingShader.SetVectorArray.html below:

Unity - Scripting API: Rendering.RayTracingShader.SetVectorArray

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Declarationpublic void SetVectorArray(int nameID, Vector4[] values);

Declarationpublic void SetVectorArray(string name, Vector4[] values);

Parameters Parameter Description name The name of the property being set. nameID The ID of the property as given by Shader.PropertyToID. values The array of vectors to set. Description

Sets a vector array uniform.

Only shaders defined in the .raytrace file can access the vector array you designate as the argument for this method. To make this vector array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.) call the Shader.SetGlobalVectorArray instead.


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