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SetVector(string
name,
Vector4 val);
Declarationpublic void
SetVector(int
nameID,
Vector4 val);
Parameters Parameter Description name The name of the property being set. nameID The ID of the property as given by Shader.PropertyToID. val The vector to set. DescriptionSets the value for a vector uniform.
Only shaders defined in the .raytrace file can access the vector you designate as the argument for this method. To make this vector accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalVector method instead.
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