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SetTexture(string
name,
Texture texture);
Declarationpublic void
SetTexture(int
nameID,
Texture texture);
Parameters Parameter Description nameID The ID of the resource as given by Shader.PropertyToID. name The name of the texture being set. texture The texture to bind. DescriptionBinds a texture resource. This can be a input or an output texture (UAV).
Only shaders defined in the .raytrace file can access the texture you designate as the argument for this method. To make this texture accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalTexture method instead.
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