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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.RayTracingShader.SetMatrixArray.html below:

Unity - Scripting API: Rendering.RayTracingShader.SetMatrixArray

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Declarationpublic void SetMatrixArray(string name, Matrix4x4[] values);

Declarationpublic void SetMatrixArray(int nameID, Matrix4x4[] values);

Parameters Parameter Description name The name of the property being set. nameID The ID of the property as given by Shader.PropertyToID. values The matrix array to set. Description

Sets a matrix array uniform.

Only shaders defined in the .raytrace file can access the matrix array you designate as the argument for this method. To make this matrix array accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalMatrixArray method instead.


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