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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.RayTracingShader.SetMatrix.html below:

Unity - Scripting API: Rendering.RayTracingShader.SetMatrix

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Declaration

public void

SetMatrix

(string

name

,

Matrix4x4 val

);

Declaration

public void

SetMatrix

(int

nameID

,

Matrix4x4 val

);

Parameters Parameter Description name The name of the property being set. nameID The ID of the property as given by Shader.PropertyToID. val The matrix to set. Description

Sets the value of a matrix uniform.

Only shaders defined in the .raytrace file can access the matrix you designate as the argument for this method. To make this matrix accessible to all ray tracing shader types (closest hit, any hit, miss, etc.), call the Shader.SetGlobalMatrix method instead.


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