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Unity - Scripting API: Rendering.RayTracingShader.SetInts

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Declarationpublic void SetInts(string name, params int[] values);

Declarationpublic void SetInts(int nameID, params int[] values);

Parameters Parameter Description name The name of the property being set. nameID The ID of the property as given by Shader.PropertyToID. values The int array to set. Description

Sets the values for a int array uniform.


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