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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Rendering.RayTracingShader.SetBool.html below:

Unity - Scripting API: Rendering.RayTracingShader.SetBool

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Declarationpublic void SetBool(string name, bool val);

Declarationpublic void SetBool(int nameID, bool val);

Parameters Parameter Description name The name of the property being set. nameID The ID of the property as given by Shader.PropertyToID. val The boolean value to set. Description

Sets the value of a boolean uniform.

The value specified as argument can be used only by the shaders defined inside the .raytrace file associated with the RayTracingShader.


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