struct in UnityEngine.Rendering
/
Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionContains all the information Unity uses to create a GraphicsTexture.
Additional resources: GraphicsTexture.descriptor.
Properties Property Description arrayLength The number of textures in the GraphicsTexture array. depth The volumetric depth of a 3D GraphicsTexture. dimension The dimensionality (type) of the GraphicsTexture. flags A set of GraphicsTextureDescriptorFlags that control how the texture can be rendered to or read from. format The pixel format for the GraphicsTexture expressed as a GraphicsFormat. height The height of the GraphicsTexture in pixels when Unity uploads it to the GPU. mipCount The number of mipmap levels in this GraphicsTexture. numSamples The number of samples per pixel in the GraphicsTexture. width The width of the GraphicsTexture in pixels when Unity uploads it to the GPU.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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