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Unity - Scripting API: Rendering.CommandBuffer.ClearRenderTarget

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Declaration

public void

ClearRenderTarget

(bool

clearDepth

, bool

clearColor

,

Color backgroundColor

);

Declaration

public void

ClearRenderTarget

(bool

clearDepth

, bool

clearColor

,

Color backgroundColor

, float

depth

);

Declaration

public void

ClearRenderTarget

(bool

clearDepth

, bool

clearColor

,

Color backgroundColor

, float

depth

, uint

stencil

);

Declaration

public void

ClearRenderTarget

(

Rendering.RTClearFlags clearFlags

, Color[]

backgroundColors

, float

depth

, uint

stencil

);

Parameters Parameter Description clearDepth Whether to clear both the depth buffer and the stencil buffer. clearColor Whether to clear the color buffer. clearFlags Which render targets to clear, defined using a bitwise OR combination of RTClearFlags values. backgroundColor Color to clear with. backgroundColors Colors to clear with. depth Depth to clear with (default is 1.0). stencil Stencil to clear with (default is 0). Description

Adds a "clear render target" command.


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