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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/ReflectionProbe.html below:

Unity - Scripting API: ReflectionProbe

ReflectionProbe

class in UnityEngine

/

Inherits from:Behaviour

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Implemented in:UnityEngine.CoreModule

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Switch to Manual Description

The reflection probe is used to capture the surroundings into a texture which is passed to the shaders and used for reflections.

The properties are an exact match for the values shown in the Inspector.

This class is a script interface for a reflection probe component.

Reflection probes are usually just created in the Editor, but sometimes you might want to create a reflection probe from a script:

using UnityEngine;
using UnityEditor;

public class ProbeCreator { [MenuItem("ReflectionProbe/CreateRealtimeProbe")] public static void RealtimeProbe() { // Add a GameObject with a ReflectionProbe component GameObject probeGameObject = new GameObject("Realtime Reflection Probe"); ReflectionProbe probeComponent = probeGameObject.AddComponent<ReflectionProbe>(); // The probe will contribute to reflections inside a box of size 10x10x10 centered on the position of the probe probeComponent.size = new Vector3(10, 10, 10);

// Set the type to realtime and refresh the probe every frame probeComponent.mode = UnityEngine.Rendering.ReflectionProbeMode.Realtime; probeComponent.refreshMode = UnityEngine.Rendering.ReflectionProbeRefreshMode.EveryFrame; } }

Static Properties Property Description defaultTexture The surface texture of the default reflection probe that captures the environment contribution. Read only. defaultTextureHDRDecodeValues HDR decode values of the default reflection probe texture. Properties Property Description backgroundColor The color with which the texture of reflection probe will be cleared. bakedTexture Reference to the baked texture of the reflection probe's surrounding. blendDistance Distance around probe used for blending (used in deferred probes). bounds The probe's world space axis-aligned bounding box in which the probe can contribute to reflections (Read Only). boxProjection Should this reflection probe use box projection? center The center of the probe's bounding box in which the probe can contribute to reflections. The center is relative to the position of the probe. clearFlags How the reflection probe clears the background. cullingMask This is used to render parts of the reflecion probe's surrounding selectively. customBakedTexture Reference to the baked texture of the reflection probe's surrounding. Use this to assign custom reflection texture. farClipPlane The far clipping plane distance when rendering the probe. hdr Should this reflection probe use HDR rendering? importance Reflection probe importance. intensity The intensity modifier that is applied to the texture of reflection probe in the shader. mode Should reflection probe texture be generated in the Editor (ReflectionProbeMode.Baked) or should probe use custom specified texure (ReflectionProbeMode.Custom)? nearClipPlane The near clipping plane distance when rendering the probe. realtimeTexture Reference to the real-time texture of the reflection probe's surroundings. Use this to assign a RenderTexture to use for real-time reflection. refreshMode Sets the way the probe will refresh.Additional resources: ReflectionProbeRefreshMode. renderDynamicObjects Specifies whether Unity should render non-static GameObjects into the Reflection Probe. If you set this to true, Unity renders non-static GameObjects into the Reflection Probe. If you set this to false, Unity does not render non-static GameObjects into the Reflection Probe. Unity only takes this property into account if the Reflection Probe's Type is Custom. resolution Resolution of the underlying reflection texture in pixels. shadowDistance Shadow drawing distance when rendering the probe. size The size of the probe's bounding box in which the probe can contribute to reflections. The size is in world space. texture Texture which is passed to the shader of the objects in the vicinity of the reflection probe (Read Only). textureHDRDecodeValues HDR decode values of the reflection probe texture. timeSlicingMode Sets this probe time-slicing modeAdditional resources: ReflectionProbeTimeSlicingMode. Public Methods Method Description IsFinishedRendering Checks if a probe has finished a time-sliced render. RenderProbe Refreshes the probe's cubemap. Reset Revert all ReflectionProbe parameters to default. Static Methods Method Description BlendCubemap Utility method to blend 2 cubemaps into a target render texture. UpdateCachedState Updates the culling system with the ReflectionProbe's current state. This ensures that Unity correctly culls the ReflectionProbe during rendering if you implement your own runtime reflection system. Events Event Description defaultReflectionSet Adds a delegate to get notifications when the default specular Cubemap is changed. defaultReflectionTexture Adds a delegate to get notifications when the default specular Cubemap is changed. reflectionProbeChanged Adds a delegate to get notifications when a Reflection Probe is added to a Scene or removed from a Scene. Inherited Members Properties Property Description enabled Enabled Behaviours are Updated, disabled Behaviours are not. isActiveAndEnabled Reports whether a GameObject and its associated Behaviour is active and enabled. gameObject The game object this component is attached to. A component is always attached to a game object. tag The tag of this game object. transform The Transform attached to this GameObject. hideFlags Should the object be hidden, saved with the Scene or modifiable by the user? name The name of the object. Public Methods Method Description BroadcastMessage Calls the method named methodName on every MonoBehaviour in this game object or any of its children. CompareTag Checks the GameObject's tag against the defined tag. GetComponent Gets a reference to a component of type T on the same GameObject as the component specified. GetComponentInChildren Gets a reference to a component of type T on the same GameObject as the component specified, or any child of the GameObject. GetComponentIndex Gets the index of the component on its parent GameObject. GetComponentInParent Gets a reference to a component of type T on the same GameObject as the component specified, or any parent of the GameObject. GetComponents Gets references to all components of type T on the same GameObject as the component specified. GetComponentsInChildren Gets references to all components of type T on the same GameObject as the component specified, and any child of the GameObject. GetComponentsInParent Gets references to all components of type T on the same GameObject as the component specified, and any parent of the GameObject. SendMessage Calls the method named methodName on every MonoBehaviour in this game object. SendMessageUpwards Calls the method named methodName on every MonoBehaviour in this game object and on every ancestor of the behaviour. TryGetComponent Gets the component of the specified type, if it exists. GetInstanceID Gets the instance ID of the object. ToString Returns the name of the object. Static Methods Method Description Destroy Removes a GameObject, component or asset. DestroyImmediate Destroys the object obj immediately. You are strongly recommended to use Destroy instead. DontDestroyOnLoad Do not destroy the target Object when loading a new Scene. FindAnyObjectByType Retrieves any active loaded object of Type type. FindFirstObjectByType Retrieves the first active loaded object of Type type. FindObjectsByType Retrieves a list of all loaded objects of Type type. Instantiate Clones the object original and returns the clone. InstantiateAsync Captures a snapshot of the original object (that must be related to some GameObject) and returns the AsyncInstantiateOperation. Operators Operator Description bool Does the object exist? operator != Compares if two objects refer to a different object. operator == Compares two object references to see if they refer to the same object.

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