A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/ReflectionProbe-importance.html below:

Unity - Scripting API: ReflectionProbe.importance

ReflectionProbe.importance Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Switch to Manual Description

Reflection probe importance.

The bigger the value the more important the probe is. When deciding which probe to use for the object, Unity will always pick Important probe over the Not Important. This property also affects blending, if object is inside both Important and Not Important probe, only Important probe will be used, when object is leaving Important probe bounding box, it will gradually blend over Not Important probe. If both probes would have same importance, the object would use both probes.


RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4