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Unity - Scripting API: Random.ColorHSV

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Switch to Manual Declaration

public static

Color ColorHSV

();

Declaration

public static

Color ColorHSV

(float

hueMin

, float

hueMax

);

Declaration

public static

Color ColorHSV

(float

hueMin

, float

hueMax

, float

saturationMin

, float

saturationMax

);

Declaration

public static

Color ColorHSV

(float

hueMin

, float

hueMax

, float

saturationMin

, float

saturationMax

, float

valueMin

, float

valueMax

);

Declaration

public static

Color ColorHSV

(float

hueMin

, float

hueMax

, float

saturationMin

, float

saturationMax

, float

valueMin

, float

valueMax

, float

alphaMin

, float

alphaMax

);

Parameters Parameter Description hueMin Minimum hue [0..1]. hueMax Maximum hue [0..1]. saturationMin Minimum saturation [0..1]. saturationMax Maximum saturation [0..1]. valueMin Minimum value [0..1]. valueMax Maximum value [0..1]. alphaMin Minimum alpha [0..1]. alphaMax Maximum alpha [0..1]. Returns

Color A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.

Description

Generates a random color from HSV and alpha ranges.

using UnityEngine;

public class ColorOnClick : MonoBehaviour { void OnMouseDown() { // Pick a random, saturated and not-too-dark color GetComponent<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); } }


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