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Close Your name Your email Suggestion* Switch to Manual Declarationpublic static
Color ColorHSV();
Declarationpublic static
Color ColorHSV(float
hueMin, float
hueMax);
Declarationpublic static
Color ColorHSV(float
hueMin, float
hueMax, float
saturationMin, float
saturationMax);
Declarationpublic static
Color ColorHSV(float
hueMin, float
hueMax, float
saturationMin, float
saturationMax, float
valueMin, float
valueMax);
Declarationpublic static
Color ColorHSV(float
hueMin, float
hueMax, float
saturationMin, float
saturationMax, float
valueMin, float
valueMax, float
alphaMin, float
alphaMax);
Parameters Parameter Description hueMin Minimum hue [0..1]. hueMax Maximum hue [0..1]. saturationMin Minimum saturation [0..1]. saturationMax Maximum saturation [0..1]. valueMin Minimum value [0..1]. valueMax Maximum value [0..1]. alphaMin Minimum alpha [0..1]. alphaMax Maximum alpha [0..1]. ReturnsColor A random color with HSV and alpha values in the (inclusive) input ranges. Values for each component are derived via linear interpolation of value.
DescriptionGenerates a random color from HSV and alpha ranges.
using UnityEngine;public class ColorOnClick : MonoBehaviour { void OnMouseDown() { // Pick a random, saturated and not-too-dark color GetComponent<Renderer>().material.color = Random.ColorHSV(0f, 1f, 1f, 1f, 0.5f, 1f); } }
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