struct in UnityEngine
/
Implemented in:UnityEngine.PhysicsModule
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Close Your name Your email Suggestion*Use this struct to configure hit flags and layer mask. This supports hit triggers, hit backfaces and hit multiple Mesh faces.
Note: Only RaycastCommand supports hitting multiple Mesh faces.
Static Properties Property Description Default Create a default QueryParameters struct. Properties Property Description hitBackfaces Whether physics queries should hit back-face triangles. hitMultipleFaces Whether raycast batch query should hit multiple faces. hitTriggers Whether queries hit Triggers by default. layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray. Constructors Constructor Description QueryParameters Struct used to set up parameters for queries: RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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