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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/QueryParameters.html below:

Unity - Scripting API: QueryParameters

QueryParameters

struct in UnityEngine

/

Implemented in:UnityEngine.PhysicsModule

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Use this struct to configure hit flags and layer mask. This supports hit triggers, hit backfaces and hit multiple Mesh faces.

Note: Only RaycastCommand supports hitting multiple Mesh faces.

Static Properties Property Description Default Create a default QueryParameters struct. Properties Property Description hitBackfaces Whether physics queries should hit back-face triangles. hitMultipleFaces Whether raycast batch query should hit multiple faces. hitTriggers Whether queries hit Triggers by default. layerMask A LayerMask that is used to selectively ignore Colliders when casting a ray. Constructors Constructor Description QueryParameters Struct used to set up parameters for queries: RaycastCommand, BoxcastCommand, CapsulecastCommand, SpherecastCommand.

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