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Unity - Scripting API: Quaternion.SetLookRotation

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Switch to Manual Declaration

public void

SetLookRotation

(

Vector3 view

,

Vector3 up

= Vector3.up);

Parameters Parameter Description view The direction to look in. up The vector that defines in which direction up is. Description

Creates a rotation with the specified forward and upwards directions.

The result is applied to this quaternion. If used to orient a Transform, the Z axis will be aligned with forward/ and the Y axis with upwards, assuming these vectors are orthogonal. Logs an error if the forward direction is zero.

Additional resources: LookRotation.


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