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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/QualitySettings.html below:

Unity - Scripting API: QualitySettings

activeColorSpace Active color space (Read Only). anisotropicFiltering Global anisotropic filtering mode. antiAliasing Choose the level of Multi-Sample Anti-aliasing (MSAA) that the GPU performs. asyncUploadBufferSize Sets the ring buffer size used for asynchronous texture and mesh data uploads. asyncUploadPersistentBuffer This flag determines whether Unity retains the ring buffer allocation used for asynchronous texture and mesh uploads after all upload operations have completed. asyncUploadTimeSlice Sets the time-slice allocated per frame for asynchronous texture and mesh data uploads. billboardsFaceCameraPosition If enabled, billboards will face towards camera position rather than camera orientation. count The number of Quality Levels. desiredColorSpace Desired color space (Read Only). enableLODCrossFade Enables or disables LOD Cross Fade. globalTextureMipmapLimit Indicates how many of the highest-resolution mips of each texture Unity does not upload at the given quality level. To set more specific mipmap limits, you can flag textures to ignore mipmap limits or assign them to mipmap limit groups. lodBias Global multiplier for the LOD's switching distance. maximumLODLevel A maximum LOD level. All LOD groups. maxQueuedFrames Maximum number of frames queued up by graphics driver. names The indexed list of available Quality Settings. particleRaycastBudget Budget for how many ray casts can be performed per frame for approximate collision testing. pixelLightCount The maximum number of pixel lights that should affect any object. realtimeGICPUUsage How much CPU usage to assign to the final lighting calculations at runtime. realtimeReflectionProbes Enables or disables real-time reflection probes. renderPipeline The RenderPipelineAsset that defines the override render pipeline for the current quality level. resolutionScalingFixedDPIFactor In resolution scaling mode, this factor is used to multiply with the target Fixed DPI specified to get the actual Fixed DPI to use for this quality setting. shadowCascade2Split The normalized cascade distribution for a 2 cascade setup. The value defines the position of the cascade with respect to Zero. shadowCascade4Split The normalized cascade start position for a 4 cascade setup. Each member of the vector defines the normalized position of the coresponding cascade with respect to Zero. shadowCascades Number of cascades to use for directional light shadows. shadowDistance Shadow drawing distance. shadowmaskMode The rendering mode of Shadowmask. shadowNearPlaneOffset Offset shadow frustum near plane. shadowProjection Directional light shadow projection. shadowResolution The default resolution of the shadow maps. shadows Real-time Shadows type to be used. skinWeights The maximum number of bones per vertex that are taken into account during skinning, for all meshes in the project. softParticles Should soft blending be used for particles? softVegetation Use a two-pass shader for the vegetation in the terrain engine. streamingMipmapsActive Enable automatic streaming of texture mipmap levels based on their distance from all active cameras. streamingMipmapsAddAllCameras Process all enabled Cameras for texture streaming (rather than just those with StreamingController components). streamingMipmapsMaxFileIORequests The maximum number of active texture file IO requests from the texture streaming system. streamingMipmapsMaxLevelReduction The maximum number of mipmap levels to discard for each texture. streamingMipmapsMemoryBudget The total amount of memory (in megabytes, or in bytes, depending on your platform) to be used by streaming and non-streaming textures. streamingMipmapsRenderersPerFrame The number of renderer instances that are processed each frame when calculating which texture mipmap levels should be streamed. terrainBasemapDistance Value set to Terrain.basemapDistance if TerrainQualityOverrides.BasemapDistance is set in terrainQualityOverrides. terrainBillboardStart Value set to Terrain.treeBillboardDistance if TerrainQualityOverrides.BillboardStart is set in terrainQualityOverrides. terrainDetailDensityScale Value set to Terrain.detailObjectDensity if TerrainQualityOverrides.DetailDensity is set in terrainQualityOverrides. terrainDetailDistance Value set to Terrain.detailObjectDistance if TerrainQualityOverrides.DetailDistance is set in terrainQualityOverrides. terrainFadeLength Value set to Terrain.treeCrossFadeLength if TerrainQualityOverrides.FadeLength is set in terrainQualityOverrides. terrainMaxTrees Value set to Terrain.treeMaximumFullLODCount if TerrainQualityOverrides.MaxTrees is set in terrainQualityOverrides. terrainPixelError Value set to Terrain.heightmapPixelError if TerrainQualityOverrides.PixelError is set in terrainQualityOverrides. terrainQualityOverrides Controls which fields should have their values overriden in active Terrains. terrainTreeDistance Value set to Terrain.treeDistance if TerrainQualityOverrides.TreeDistance is set in terrainQualityOverrides. useLegacyDetailDistribution Use the legacy pre-2022.2 algorithm for distributing details on terrain. vSyncCount Represents the number of vertical syncs that should pass between each frame.

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