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Unity - Scripting API: PlayerSettings.SetScriptingDefineSymbols

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Switch to Manual Declaration

public static void

SetScriptingDefineSymbols

(

Build.NamedBuildTarget buildTarget

, string

defines

);

Declaration

public static void

SetScriptingDefineSymbols

(

Build.NamedBuildTarget buildTarget

, string[]

defines

);

Parameters Parameter Description buildTarget The NamedBuildTarget. defines Symbols for this build target are passed as an array or as a string separated by semicolons. Description

Set user-specified symbols for script compilation for the given build target.

To see defines string values go to Edit > Project Settings > Player Settings > Scripting Compilation > Scripting Define Symbols.

Additional resources: Platform Dependent Compilation.


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