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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/PlayerSettings.SetScriptingBackend.html below:

Unity - Scripting API: PlayerSettings.SetScriptingBackend

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Switch to Manual Obsolete Use SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend) instead. Declaration

public static void

SetScriptingBackend

(

BuildTargetGroup targetGroup

,

ScriptingImplementation backend

);

Description

Sets the scripting framework for a given build target.

Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.

BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.


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