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Close Your name Your email Suggestion* Switch to Manual Obsolete Use SetScriptingBackend(NamedBuildTarget buildTarget, ScriptingImplementation backend) instead. Declarationpublic static void
SetScriptingBackend(
BuildTargetGroup targetGroup,
ScriptingImplementation backend);
DescriptionSets the scripting framework for a given build target.
Sets the scripting framework that Unity will use for a specific build target. Sets either IL2CPP, Mono, or .NET as the backend scripting framework.
BuildTargetGroup is marked for deprecation in the future. Use NamedBuildTarget instead.
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