A RetroSearch Logo

Home - News ( United States | United Kingdom | Italy | Germany ) - Football scores

Search Query:

Showing content from https://docs.unity3d.com/Manual/../ScriptReference/Playables.PlayableExtensions.html below:

Unity - Scripting API: PlayableExtensions

PlayableExtensions

class in UnityEngine.Playables

/

Implemented in:UnityEngine.CoreModule

Suggest a change Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close Your name Your email Suggestion*

Cancel

Description

Extensions for all the types that implements IPlayable.

Extension methods are static methods that can be called as if they were instance methods on the extended type.

Static Methods Method Description AddInput Create a new input port and connect it to the output port of the given Playable. ConnectInput Connect the output port of a Playable to one of the input ports. Destroy Destroys the current Playable. DisconnectInput Disconnect the input port of a Playable. GetDuration Returns the duration of the Playable. GetGraph Returns the PlayableGraph that owns this Playable. A Playable can only be used in the graph that was used to create it. GetInput Returns the Playable connected at the given input port index. GetInputCount Returns the number of inputs supported by the Playable. GetInputWeight Returns the weight of the Playable connected at the given input port index. GetLeadTime Returns the Playable lead time in seconds. GetOutput Returns the Playable connected at the given output port index. GetOutputCount Returns the number of outputs supported by the Playable. GetPlayState Returns the current PlayState of the Playable. GetPreviousTime Returns the previous local time of the Playable. GetPropagateSetTime Returns the time propagation behavior of this Playable. GetSpeed Returns the speed multiplier that is applied to the the current Playable. GetTime Returns the current local time of the Playable. GetTraversalMode Returns the propagation mode for the multi-output playable. IsDone Returns a flag indicating that a playable has completed its operation. IsNull Returns true if the Playable is null, false otherwise. IsValid Returns the vality of the current Playable. Pause Tells to pause the Playable. Play Starts to play the Playable. SetDone Changes a flag indicating that a playable has completed its operation. SetDuration Changes the duration of the Playable. SetInputCount Changes the number of inputs supported by the Playable. SetInputWeight Changes the weight of the Playable connected to the current Playable. SetLeadTime Sets the Playable lead time in seconds. SetOutputCount Changes the number of outputs supported by the Playable. SetPropagateSetTime Changes the time propagation behavior of this Playable. SetSpeed Changes the speed multiplier that is applied to the the current Playable. SetTime Changes the current local time of the Playable. SetTraversalMode Sets the propagation mode of PrepareFrame and ProcessFrame for the multi-output playable.

RetroSearch is an open source project built by @garambo | Open a GitHub Issue

Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo

HTML: 3.2 | Encoding: UTF-8 | Version: 0.7.4