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Unity - Scripting API: Playables.PlayableExtensions.SetLeadTime

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Declarationpublic static void SetLeadTime(U playable, float value);

Parameters Parameter Description playable The Playable used by this operation. value The new lead time in seconds. Description

Sets the Playable lead time in seconds.

PrepareData() is called when the lead time is greater than the Playable delay.

Additional resources: GetLeadTime, SetDelay.

Use this templated extension method on any type that inherits from IPlayable.


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