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Unity - Scripting API: Playables.PlayableExtensions.ConnectInput

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Declarationpublic static void ConnectInput(U playable, int inputIndex, V sourcePlayable, int sourceOutputIndex);

Declarationpublic static void ConnectInput(U playable, int inputIndex, V sourcePlayable, int sourceOutputIndex, float weight);

Parameters Parameter Description playable The Playable used by this operation. inputIndex The input port index. sourcePlayable The Playable to connect to. sourceOutputIndex The output port of the Playable. weight The weight of the input port. Description

Connect the output port of a Playable to one of the input ports.

This method is a simple helper on top of PlayableGraph.Connect.

Use this templated extension method on any type that inherits from IPlayable.


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