class in UnityEngine
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Implemented in:UnityEngine.CoreModule
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Close Your name Your email Suggestion* DescriptionPing any given IP address (given in dot notation).
The ping operation is asynchronous and a ping object can be polled for status using Ping.isDone. When a response is received it is in Ping.time.
Windows Store Apps: A stream socket is used to mimic ping functionality, it will try to open a connection to specified IP address using port 80. For this to work correctly, InternetClient capability must be enabled in Package.appxmanifest.
Android: ICMP sockets are used for ping operation if they're available, otherwise Unity spawns a child process /system/bin/ping for ping operations. To check if ICMP sockets are available, you need to read the contents for /proc/sys/net/ipv4/ping_group_range. If ICMP sockets are available, this file should contain an entry for 0 2147483647.
Properties Property Description ip The IP target of the ping. isDone Has the ping function completed? time This property contains the ping time result in milliseconds after isDone returns true. Constructors Constructor Description Ping Perform a ping to the supplied target IP address.RetroSearch is an open source project built by @garambo | Open a GitHub Issue
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