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Showing content from https://docs.unity3d.com/Manual/../ScriptReference/PhysicsVisualizationSettings.html below:

Unity - Scripting API: PhysicsVisualizationSettings

ClearMouseHighlight Clears the highlighted Collider. DeinitDebugDraw Deinitializes the physics debug visualization system and tracking of changes Colliders. GetQueryFilterState Gets the query filtering state of PhysicsVisualizationSettings GetShowArticulationBodies Should Articulation Bodies be shown by the Physics Visualizer. GetShowBoxColliders Should BoxColliders be shown. GetShowCapsuleColliders Should CapsuleColliders be shown. GetShowCollisionLayer Should the given layer be considered by the display filter. GetShowCollisionLayerMask Should the mask representing the layers be considered by the display filter. GetShowKinematicBodies Should the kinematic Rigidbodies be considered by the display filter. GetShowMeshColliders Should MeshColliders be shown. GetShowPhysicsSceneMask Return a mask representing scenes that are enabled by display filter GetShowRigidbodies Should any Rigidbodies be considered by the display filter. GetShowSleepingBodies Should the sleeping Rigidbodies be considered by the display filter. GetShowSphereColliders Should SphereColliders be shown. GetShowStaticColliders Should the Colliders without a Rigidbody component be considered by the display filter. GetShowTerrainColliders Should TerrainColliders be shown. GetShowTriggers Should the triggers be considered by the display filter. GetShowUnitySceneMask Returns a mask that represents Unity scenes that are enabled by the display filter. HasMouseHighlight Returns true if there currently is any kind of physics object highlighted. InitDebugDraw Initializes the physics debug visualization system. The system must be initialized for any physics objects to be visualized. It is normally initialized by the PhysicsDebugWindow. Reset Resets the visualization options to their default state. SetQueryFilterState Sets the query filtering state of PhysicsVisualizationSettings SetShowArticulationBodies Should Articulation Bodies be shown by the Physics Visualizer. SetShowBoxColliders Should BoxColliders be shown. SetShowCapsuleColliders Should CapsuleColliders be shown. SetShowCollisionLayer Should the given layer be considered by the display filter. SetShowCollisionLayerMask Should the mask representing the layers be considered by the display filter. SetShowForAllFilters Enables or disables all filtering items. SetShowKinematicBodies Should the kinematic Rigidbodies be considered by the display filter. SetShowMeshColliders Should MeshColliders be shown. SetShowPhysicsSceneMask Should the scene mask be considered by the display filter. SetShowRigidbodies Should any Rigidbodies be considered by the display filter. SetShowSleepingBodies Should sleeping Rigidbodies and Articulation Bodies be considered by the display filter. SetShowSphereColliders Should SphereColliders be shown. SetShowStaticColliders Should the Colliders without a Rigidbody component be considered by the display filter. SetShowTerrainColliders Should TerrainColliders be shown. SetShowTriggers Should the triggers be considered by the display filter. SetShowUnitySceneMask Sets the Unity scene mask that should be considered by the filter. UpdateMouseHighlight Updates the mouse-over highlight at the given mouse position in screen space.

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